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It was the first product released in the JumpStart series and, as its name suggests, it is intended to teach kindergarten students. According to the Knowledge Adventure founder Bill Gross, it is the first educational software program that covers the entire kindergarten curriculum. [1] It was ported to the Windows and Macintosh systems in 1995 ...
NAEYC accredits early childhood programs according to health, safety and education standards it first launched in 1985 and modified and released in September 2006. [ 4 ] [ 5 ] The new standards were intended to provide a more reliable and accountable accreditation system and to encourage the field of early childhood education to strive for a ...
JumpStart Preschool is a 1995 educational video game and third installment of the JumpStart franchise by Knowledge Adventure, after JumpStart Kindergarten (1994) and JumpStart 1st Grade (1995). It would later be re-released as JumpStart Preschool on August 26, 1998 and superseded by a new title JumpStart Advanced Preschool in 2002.
JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
When assessing children's readiness for kindergarten, much of the discussion is focused on the emergence of basic academic skills, including reading, writing, and arithmetic, which are commonly referred to as the “three Rs” (United States Department of Education, 2001). This is likely because upon entering kindergarten, academic skills ...
Learning standards (also called academic standards, content standards and curricula) are elements of declarative, procedural, schematic, and strategic knowledge that, as a body, define the specific content of an educational program. Standards are usually composed of statements that express what a student knows, can do, or is capable of ...