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VR is used to help learners develop skills without the real-world consequences of failing, especially useful in realms with life-or-death implications. The specific device used to provide the VR experience, whether it be through a mobile phone or desktop computer, does not appear to impact the educational benefits received by the learner.
[22] [23] For example, in architecture, VR can be used to create a walk-through simulation of the inside of a new building; and AR can be used to show a building's structures and systems super-imposed on a real-life view. Another example is through the use of utility applications.
The use of AI in applications such as online trading and decision-making has changed major economic theories. [65] For example, AI-based buying and selling platforms estimate personalized demand and supply curves, thus enabling individualized pricing. AI systems reduce information asymmetry in the market and thus make markets more efficient. [66]
Optimisation of data compression systems, for example using wavelets. Power electronics design. [17] Traveling salesman problem and its applications [14] Stopping propagations, i.e. deciding how to cut edges in a graph so that some infectious condition (e.g. a disease, fire, computer virus, etc.) stops its spread.
Mediated reality is also used in robotics [18] and drawing applications such as the "Loose and Sketchy" drawing package. [19] One key application of computer-mediated reality is healthcare and medicine, which has become a popular research area, specifically beginning in the 1990s with the field growing larger over time. [20]
In fact, Drone Industry Insights (a commercial drone market consultancy in Germany) has identified "237 ways that drones revolutionize business" [1] and released a 151-page report consisting of 237 applications and 37 real-life case studies throughout 15 industries including agriculture, energy, construction, and mining.
Virtual worlds can help players become more familiar and comfortable with actions they may in real-life feel reluctant or embarrassed. For example, in World of Warcraft, /dance is the emote for a dance move which a player in the virtual world can "emote" quite simply. And a familiarization with said or similar "emotes" or social skills (such as ...
Virtual and augmented reality applications have been designed for finite element analysis of shell structures. Using stylus and data gloves as input devices, the user can create, modify mesh, and specify boundary conditions. For a simple geometry, real-time color-coded results are obtained by changing loads on the model. [71]