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  2. Nintendo marketing - Wikipedia

    en.wikipedia.org/wiki/Nintendo_marketing

    Nintendo used several advertising strategies and techniques for the GameCube. Around the time of release, the GameCube was advertised with the slogan "Born to Play." [ 35 ] The earliest commercials displayed a rotating cube animation, which would morph into the GameCube logo as a woman whispers, "GameCube".

  3. Gail Tilden - Wikipedia

    en.wikipedia.org/wiki/Gail_Tilden

    Gail Tilden is an American marketing manager and consultant. She formerly worked at Nintendo of America where she was instrumental in helping with the advertising of the Nintendo Entertainment System's introduction to the North American market, and establishing the Nintendo Power magazine.

  4. Game Players - Wikipedia

    en.wikipedia.org/wiki/Game_Players

    Game Players was a monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina.. The original publication began as Game Players Strategy to Nintendo Games (the cover featured a disclaimer that claimed it had no affiliation with Nintendo, which already had its official publication in Nintendo Power).

  5. Satoru Iwata - Wikipedia

    en.wikipedia.org/wiki/Satoru_Iwata

    As a self-declared gamer, he focused on expanding the appeal of video games across demographics through a "blue ocean" business strategy. Nintendo attained record profits by 2009, and Barron's placed Iwata among the top 30 CEOs worldwide. Iwata expanded his strategy by defining a quality-of-life product line for the Wii that evolved into a ten ...

  6. Console war - Wikipedia

    en.wikipedia.org/wiki/Console_war

    In October 1989, the company named former Atari Entertainment Electronics Division president Michael Katz as CEO of Sega of America to implement a marketing strategy for a nation-wide push of the Genesis with a target of one million consoles. Katz used a two-prong strategy to challenge Nintendo.

  7. Game Over (Sheff book) - Wikipedia

    en.wikipedia.org/wiki/Game_Over_(Sheff_book)

    Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children is a non-fiction book written by David Sheff and published by Random House, New York in 1993. It is dedicated to the history of the Nintendo electronic gaming company. Based on many extensive interviews of high level historical figures, it has ...

  8. Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment_System

    Nintendo purposefully designed the system to avoid resembling a video game console and avoided terms associated with game consoles. Marketing manager Gail Tilden chose the term Game Pak for cartridges, Control Deck for the console, and Entertainment System for the whole platform.

  9. Hiroshi Yamauchi - Wikipedia

    en.wikipedia.org/wiki/Hiroshi_Yamauchi

    The strategy succeeded and the product sold an unprecedented 600,000 units in one year, soon gracing Nintendo with the domination of the Japanese playing card market. [12] With this success, Yamauchi once again changed the company name to Nintendo Company Limited and took the company public and became the chairman.