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  2. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    An example of using Newton–Raphson method to solve numerically the equation f(x) = 0. In mathematics, to solve an equation is to find its solutions, which are the values (numbers, functions, sets, etc.) that fulfill the condition stated by the equation, consisting generally of two expressions related by an equals sign.

  3. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.

  4. Quadratic formula - Wikipedia

    en.wikipedia.org/wiki/Quadratic_formula

    A similar but more complicated method works for cubic equations, which have three resolvents and a quadratic equation (the "resolving polynomial") relating ⁠ ⁠ and ⁠ ⁠, which one can solve by the quadratic equation, and similarly for a quartic equation (degree 4), whose resolving polynomial is a cubic, which can in turn be solved. [14]

  5. Equation - Wikipedia

    en.wikipedia.org/wiki/Equation

    An identity is an equation that is true for all possible values of the variable(s) it contains. Many identities are known in algebra and calculus. In the process of solving an equation, an identity is often used to simplify an equation, making it more easily solvable. In algebra, an example of an identity is the difference of two squares:

  6. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    The equations of the circle and the other conic sections—ellipses, parabolas, and hyperbolas—are quadratic equations in two variables. Given the cosine or sine of an angle, finding the cosine or sine of the angle that is half as large involves solving a quadratic equation.

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Solve an equation [14] Also suggested: Look for a pattern [15] Draw a picture [16] Solve a simpler problem [17] Use a model [18] Work backward [19] Use a formula [20] Be creative [21] Applying these rules to devise a plan takes your own skill and judgement. [22] Pólya lays a big emphasis on the teachers' behavior.

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