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Since executable code on the Xbox 360 is digitally signed, and runs underneath a hypervisor, an exploit or hack is necessary in order to execute homebrew code. On the Xbox 360, the first exploit which enabled booting of unsigned code relied on a modified DVD-ROM drive firmware, a modified burned disc of the game King Kong (for Xbox 360), and the target console having either one of two ...
A group independent of Microsoft is working on the means to run homebrew code, as part of the Free60 project. Note: The hypervisor vulnerability in the Xbox 360 kernel versions 4532 and 4548 was addressed by Microsoft with the release of the NXE system and dashboard update in 2008. [citation needed]
The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 [109] and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009, to be sold until stock ran out, while the Elite was also marked down in price to US$299.
Looks like the Hypervisor vulnerability we reported earlier this week has led to the first real homebrew code running on an Xbox 360. It's nothing to write home about just yet. Created by a hacker ...
In August 2024, a savegame exploit affecting multiple consoles and generations called TonyHawksProStrcpy [10] was released, which is present in Tony Hawk's American Wasteland for the Xbox 360. It can be used to execute unsigned code.
The Xbox 360 version of the game has poorly coded shaders, allowing homebrew and unsigned code to run on the Xbox 360 through modified disc images of the game, which exploited the aforementioned shader engine.
The Xbox 360 technical specifications describe the various components of the Xbox 360 video game console.. The console features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached in sizes of either 20, 60, 120, 250, 320, 500 GB; [1] and as of April 2015 all 2.5" SATA Hard Drives up to 2 TB, [2] [3] the user can use the ...
Cloning Clyde is a side-scrolling platform game developed by NinjaBee and released on July 19, 2006 for the Xbox 360 's Xbox Live Arcade and March 15, 2011 for Microsoft Windows. A group of identical clones all known as "Clyde" work together to try to escape the laboratory in which they are trapped. In November 2021, the game was made backwards ...