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For convenience, consider contact with the spring occurs at t = 0, then the integral of the product of the distance x and the x-velocity, xv x dt, over time t is 1 / 2 x 2. The work is the product of the distance times the spring force, which is also dependent on distance; hence the x 2 result.
The first equation shows that, after one second, an object will have fallen a distance of 1/2 × 9.8 × 1 2 = 4.9 m. After two seconds it will have fallen 1/2 × 9.8 × 2 2 = 19.6 m; and so on. On the other hand, the penultimate equation becomes grossly inaccurate at great distances.
Equation [3] involves the average velocity v + v 0 / 2 . Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...
Unprimed quantities refer to position, velocity and acceleration in one frame F; primed quantities refer to position, velocity and acceleration in another frame F' moving at translational velocity V or angular velocity Ω relative to F. Conversely F moves at velocity (—V or —Ω) relative to F'. The situation is similar for relative ...
Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)
The general formula for the escape velocity of an object at a distance r from the center of a planet with mass M is [12] = =, where G is the gravitational constant and g is the gravitational acceleration. The escape velocity from Earth's surface is about 11 200 m/s, and is irrespective of the direction of the object.
The component of weight force is responsible for the tangential force (when we neglect friction). The centripetal force is due to the change in the direction of velocity. The normal force and weight may also point in the same direction. Both forces can point downwards, yet the object will remain in a circular path without falling down.
A twist is a screw used to represent the velocity of a rigid body as an angular velocity around an axis and a linear velocity along this axis. All points in the body have the same component of the velocity along the axis, however the greater the distance from the axis the greater the velocity in the plane perpendicular to this axis.