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The game rewards players for creativity and skill, encouraging them to experiment with different combinations of tricks and routes through The Emptylands. Players will need to complete skate trials in order to level up, learn new tricks, and obtain new gear. They can sell their soul for new decks, wheels, and trucks to customize their skateboard.
In addition, a number of offline and online multiplayer modes are available. [6] The player can also customize their skater's gender and appearance, allowing them to play as a female skater, which was not possible in the original Skate. The iOS version is a direct port of the Nintendo DS version, and was released around the same time as Skate 3.
Touchgrind is a series of skateboarding simulation games developed and published by Swedish studio Illusion Labs. The first game released for iOS on October 15, 2008, with a version for iPad released not long after the product's launch on March 31, 2010. A sequel, Touchgrind Skate 2, was released on November 21, 2013 for both iOS and Android ...
THUG Pro (Tony Hawk's Underground: Pro) is a total conversion mod of the 2004 video game Tony Hawk's Underground 2.It uses its gameplay as the basis for an all-encompassing collection of levels from every original Neversoft game in the series, for use in single-player and online multiplayer gameplay.
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Tony Hawk's Underground is a 2003 skateboarding video game and the fifth entry in the Tony Hawk's series, following Tony Hawk's Pro Skater 4.It was developed by Neversoft and published by Activision for the GameCube, PlayStation 2, Xbox, and Game Boy Advance.
He launched Fortune out of his dorm room where he sewed and created all his clothing by hand – now, he runs the entire company and makes skateboards, jackets, hats, and so much more.
Go! Go! Hypergrind allows players to select one of several wacky cartoon characters and skateboard through a variety of cel-shaded levels. The objective of the game is to steer characters into a variety of classic cartoon "mishaps", usually involving inflicting pain on the character in some way, and then chaining one mishap directly into another to create combos.