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  2. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    Madeline 1st and 2nd Grade Math focuses on building math knowledge; Madeline coaches the player through 55 activities covering a two-year mathematics curriculum, [23] including lessons on "logic, time, money skills, sequencing, fractions, geometry, estimation, and patterns". [13] Basic French and Spanish vocabulary are taught throughout the series.

  3. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    A lesson plan is envisaged as a blue print, guide map for action, a comprehensive chart of classroom teaching-learning activities, an elastic but systematic approach for the teaching of concepts, skills and attitudes. The first thing for setting a lesson plan is to create an objective, that is, a statement of purpose for the whole lesson.

  4. Pre-kindergarten - Wikipedia

    en.wikipedia.org/wiki/Pre-kindergarten

    Pre-kindergarten (also called pre-K or PK) is a voluntary classroom-based preschool program for children below the age of five in the United States, Canada, Turkey and Greece (when kindergarten starts). [1] [2] It may be delivered through a preschool or within a reception year in elementary school.

  5. Lego Education - Wikipedia

    en.wikipedia.org/wiki/Lego_Education

    SPIKE Prime is the newest hands-on STEAM (Science, Technology, Engineering, Arts, Math) product, unveiled by Lego Education. It brings together Lego bricks and a programmable Hub with sensors and motors. An app works with the hub to allow children to build programs containing lessons that have been designed to fit within the classroom. [15]

  6. Three-part lesson - Wikipedia

    en.wikipedia.org/wiki/Three-part_lesson

    A three-part lesson is an inquiry-based learning method used to teach mathematics in K–12 schools. The three-part lesson has been attributed to John A. Van de Walle, a mathematician at Virginia Commonwealth University .

  7. Stickybear - Wikipedia

    en.wikipedia.org/wiki/Stickybear

    II Computing listed Stickybear tenth on the magazine's list of top Apple II educational software as of late 1985, based on sales and market-share data. [19]Peter Mucha of the Houston Chronicle reviewed IBM versions of Stickybear in 1990; Stickybear Opposites received a B−, Stickybear Math received a B, Stickybear Math 2 received a B, Stickybear Alphabet received an A−, and Stickybear ...

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