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Fictional metal, used by the residents of Asgard. Has the unique properties of being both highly durable and able to hold enchantments. It has been noted that only a god can safely apply permanent enchantments. Uru's durability makes it nigh-impossible to work with, requiring either the heart of a star or an enchanted forge.
Enchantment, enchanting or enchantingly may refer to: Look up enchanting , enchantingly , or enchantment in Wiktionary, the free dictionary. Incantation or enchantment, a magical spell, charm, or bewitchment, in traditional fairy tales or fantasy
An incantation, spell, charm, enchantment, or bewitchery is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung, or chanted . An incantation can also be performed during ceremonial rituals or prayers .
[30] [33] Typically, "creatures, enchantments, and artifacts stay on the playing field whereas sorceries and instants are placed in your discard pile ... after casting their one-time effect". [33] The stack: This is the place for spells and abilities that have been cast or played, but have not yet resolved. [34]
Minecraft: Story Mode is an episodic point-and-click video game developed and published by Telltale Games, based on Mojang Studios' sandbox video game Minecraft. The first five episodes were released between October 2015 through March 2016 and an additional three episodes were released as downloadable content (DLC) in mid-2016.
Maximum power can refer to: Maximum power transfer theorem in electronics; Maximum power principle in systems theory; Maximum power point tracking in energy extraction, most commonly photovoltaic solar systems
SethBling (born April 3, 1987) is an American video game commentator and Twitch video game live streamer known for YouTube videos focused around the 1990 side-scrolling platform video game Super Mario World and the 2011 sandbox video game Minecraft.
Powergaming (also known as power gaming, min maxing, or optimization) is a style of interacting with games or game-like systems, particularly video games, boardgames, and role-playing games, with the aim of maximizing progress towards a specific goal. Other players may consider this disruptive when done to the exclusion of all other ...