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xyzzy or XYZZY may refer to: Xyzzy (computing), a magic word from the Colossal Cave Adventure computer game, later a metasyntactic variable or a video game cheat code;
Classic magic words. Magic words are phrases used in fantasy fiction or by stage magicians.Frequently such words are presented as being part of a divine, adamic, or other secret or empowered language.
Metasyntactic variables used commonly across all programming languages include foobar, foo, bar, baz, qux, quux, corge, grault, garply, waldo, fred, plugh, xyzzy, and thud. [1] [3] Two of these words, plugh and xyzzy, are taken from the game Colossal Cave Adventure. [4] A fuller reference can be found in The Hacker's Dictionary from MIT Press.
In computing, Xyzzy is sometimes used as a metasyntactic variable or as a video game cheat code. Xyzzy comes from the Colossal Cave Adventure computer game, where it is the first " magic string " that most players encounter (others include "plugh" and "plover").
Xyzzy (disambiguation) "Zzyzx Scarecrow", a song by Stavesacre from the 1997 album Absolutes; Zyzyxia, a species of tropical shrub; Zyzz, the persona that was used by Australian bodybuilder Aziz Shavershian; Zzyzzyxx, a 1982 arcade game; Captain Zzyzx, a novel by Michael Petracca; Zyzzyx Road, a 2006 film directed by John Penney
The XYZZY Awards are the annual awards given to works of interactive fiction, serving a similar role to the Academy Awards for film. [1] The awards were inaugurated in 1997 by Eileen Mullin, the editor of XYZZYnews. [2] Any game released during the year prior to the award ceremony is eligible for nomination to receive an award.
Additional information about the Xyzzies does not belong in this list, but in the main XYZZY Awards article. Cheers. Nespresso 13:47, 16 February 2007 (UTC) Oppose Poor presentation, limited information and issues with references. It is just one very long bullet-point list. The titles and author names just all blur after a while.
It won four XYZZY Awards in 1999 including the XYZZY Award for Best Game, and had a scholarly essay written about it. [35] Galatea, by Emily Short (2000). Galatea is focused entirely on interaction with the animated statue of the same name. Galatea has one of the most complex interaction systems for a non-player character in an interactive ...