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In computing, a roundoff error, [1] also called rounding error, [2] is the difference between the result produced by a given algorithm using exact arithmetic and the result produced by the same algorithm using finite-precision, rounded arithmetic. [3]
In the example from "Double rounding" section, rounding 9.46 to one decimal gives 9.4, which rounding to integer in turn gives 9. With binary arithmetic, this rounding is also called "round to odd" (not to be confused with "round half to odd"). For example, when rounding to 1/4 (0.01 in binary), x = 2.0 ⇒ result is 2 (10.00 in binary)
A decimal data type could be implemented as either a floating-point number or as a fixed-point number. In the fixed-point case, the denominator would be set to a fixed power of ten. In the floating-point case, a variable exponent would represent the power of ten to which the mantissa of the number is multiplied.
This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.
Here we start with 0 in single precision (binary32) and repeatedly add 1 until the operation does not change the value. Since the significand for a single-precision number contains 24 bits, the first integer that is not exactly representable is 2 24 +1, and this value rounds to 2 24 in round to nearest, ties to even.
For example, the smallest positive number that can be represented in binary64 is 2 −1074; contributions to the −1074 figure include the emin value −1022 and all but one of the 53 significand bits (2 −1022 − (53 − 1) = 2 −1074). Decimal digits is the precision of the format expressed in terms of an equivalent number of decimal digits.
Variable length arithmetic represents numbers as a string of digits of a variable's length limited only by the memory available. Variable-length arithmetic operations are considerably slower than fixed-length format floating-point instructions.
Decimal arithmetic, compatible with that used in Java, C#, PL/I, COBOL, Python, REXX, etc., is also defined in this section. In general, decimal arithmetic follows the same rules as binary arithmetic (results are correctly rounded, and so on), with additional rules that define the exponent of a result (more than one is possible in many cases).