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  2. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    An example of a bounding volume hierarchy using rectangles as bounding volumes. A bounding volume hierarchy (BVH) is a tree structure on a set of geometric objects. All geometric objects, which form the leaf nodes of the tree, are wrapped in bounding volumes. These nodes are then grouped as small sets and enclosed within larger bounding volumes.

  3. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Bounding Volume Hierarchy (BVH) a tree structure over a set of bounding volumes. Collision is determined by doing a tree traversal starting from the root. If the bounding volume of the root doesn't intersect with the object of interest, the traversal can be stopped.

  4. Sweep and prune - Wikipedia

    en.wikipedia.org/wiki/Sweep_and_prune

    In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection. This is achieved by sorting the starts (lower bound) and ends (upper bound) of the bounding volume of each solid along a number of arbitrary axes. As ...

  5. List of computer graphics and descriptive geometry topics

    en.wikipedia.org/wiki/List_of_computer_graphics...

    Bounding volume; Bounding volume hierarchy; Bresenham's line algorithm; Bump mapping; Calligraphic projection; Cel shading; Channel (digital image) Checkerboard rendering; Circular thresholding; Clip coordinates; Clipmap; Clipping (computer graphics) Clipping path; Collision detection; Color depth; Color gradient; Color space; Colour banding ...

  6. Bounding volume - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume

    A bounding box or minimum bounding box (MBB) is a cuboid, or in 2-D a rectangle, containing the object. In dynamical simulation, bounding boxes are preferred to other shapes of bounding volume such as bounding spheres or cylinders for objects that are roughly cuboid in shape when the intersection test needs to be fairly accurate. The benefit is ...

  7. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    A BVH is a tree of bounding volumes (often spheres, axis-aligned bounding boxes or oriented bounding boxes). At the bottom of the hierarchy, the size of the volume is just large enough to encompass a single object tightly (or possibly even some smaller fraction of an object in high resolution BVHs).

  8. List of terms relating to algorithms and data structures

    en.wikipedia.org/wiki/List_of_terms_relating_to...

    Bounding volume hierarchy, also referred to as bounding volume tree (BV-tree, BVT) Boyer–Moore string-search algorithm; Boyer–Moore–Horspool algorithm; bozo sort; B+ tree; BPP (complexity) Bradford's law; branch (as in control flow) branch (as in revision control) branch and bound; breadth-first search; Bresenham's line algorithm; brick ...

  9. Open Cascade Technology - Wikipedia

    en.wikipedia.org/wiki/Open_Cascade_Technology

    Added bounding volume hierarchy (BVH) algorithms and structures. Introduced multi-threaded version of Boolean operation algorithm. Introduced limited OpenGL ES 2.0 support in 3D viewer. Added VIS–TKIVtk component [7] providing a B-Rep shape presentation builder for VTK viewer. Added support of stereoscopic displays [8] within 3D viewer.