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  2. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    The derivative of slerp(q 0, q 1; t) with respect to t, assuming the ends are fixed, is log(q 1 q 0 −1) times the function value, where the quaternion natural logarithm in this case yields half the 3D angular velocity vector. The initial tangent vector is parallel transported to each tangent along the curve; thus the curve is, indeed, a geodesic.

  3. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.

  4. Unit vector - Wikipedia

    en.wikipedia.org/wiki/Unit_vector

    In mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in ^ (pronounced "v-hat"). The normalized vector û of a non-zero vector u is the unit vector in the direction of u, i.e.,

  5. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    The magnitude of the unit quaternion will be unity, corresponding to a hypersphere of unit radius. The vector part of a unit quaternion represents the radius of the 2-sphere corresponding to the axis of rotation, and its magnitude is the sine of half the angle of rotation.

  6. Centripetal Catmull–Rom spline - Wikipedia

    en.wikipedia.org/wiki/Centripetal_Catmull–Rom...

    In computer graphics, the centripetal Catmull–Rom spline is a variant form of the Catmull–Rom spline, originally formulated by Edwin Catmull and Raphael Rom, [1] which can be evaluated using a recursive algorithm proposed by Barry and Goldman. [2]

  7. Vectorization (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Vectorization_(mathematics)

    For a symmetric matrix A, the vector vec(A) contains more information than is strictly necessary, since the matrix is completely determined by the symmetry together with the lower triangular portion, that is, the n(n + 1)/2 entries on and below the main diagonal. For such matrices, the half-vectorization is sometimes more useful than the ...

  8. Conversion between quaternions and Euler angles - Wikipedia

    en.wikipedia.org/wiki/Conversion_between...

    where indicates a three-dimensional vector cross product. This involves fewer multiplications and is therefore computationally faster. Numerical tests indicate this latter approach may be up to 30% [4] faster than the original for vector rotation.

  9. Automatic vectorization - Wikipedia

    en.wikipedia.org/wiki/Automatic_vectorization

    Here, c[i:i+3] represents the four array elements from c[i] to c[i+3] and the vector processor can perform four operations for a single vector instruction. Since the four vector operations complete in roughly the same time as one scalar instruction, the vector approach can run up to four times faster than the original code.