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  2. First-person shooter engine - Wikipedia

    en.wikipedia.org/wiki/First-person_shooter_engine

    The Unreal Engine, used in a large number of FPS games since its release, was an important milestone at the time. [12] It used the Glide API, specifically developed for 3dfx GPUs, [11] instead of OpenGL. Probably the biggest reason for its popularity was that the engine architecture and the inclusion of a scripting language made it easy to mod it.

  3. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    The Dark Mod: Team Dark Mod 2009 2015-02-08 (2.03) Windows, Linux, OS X: id Tech 4 engine CC-BY-NC-SA: First person stealth game in the style of the Thief series games (1 and 2) using a modified Id Tech 4 engine Fallen Empire: Legions: GarageGames, InstantAction: 2009-06-30 2013-06-27 Windows: Torque Game Engine: Proprietary license

  4. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    A group of mod developers may join to form a "mod team". Doom (1993) was the first game to have a large modding community. [6] In exchange for the technical foundation to mod, id Software insisted that mods should only work with the retail version of the game (not the demo), which was respected by the modders and boosted Doom ' s sales.

  5. List of first-person shooter engines - Wikipedia

    en.wikipedia.org/wiki/List_of_first-person...

    Wolf 3D Engine 0.5: Hovertank 3D: 1990 Wolfenstein 3D Engine 0.9: Catacomb 3D: 1991 — Gun Buster: 1992 Wolfenstein 3D engine: Wolfenstein 3D: 1992 Spear of Destiny (1992), Blake Stone: Aliens of Gold (1993), Operation Body Count (1994), Corridor 7: Alien Invasion (1994), Blake Stone: Planet Strike (1994), Rise of the Triad (1994), Super Noah ...

  6. First-person shooter - Wikipedia

    en.wikipedia.org/wiki/First-Person_Shooter

    Wolfenstein 3D was the first episodic FPS game developed by id Software, as a successor to the successful 1980s 2D infiltration video-games Castle Wolfenstein [51] and Beyond Castle Wolfenstein [52] from Muse Software, and published by Apogee Software the 5th of May 1992 [53] in which the player had to explore mazes while battling Nazis to find ...

  7. The Game Creators - Wikipedia

    en.wikipedia.org/wiki/The_Game_Creators

    FPS Creator (also known as FPSC) was created in 2005 and has a 3D editor with drag-and-drop controls to place elements like walls, doors, enemies, and weapons. It also used custom scripts to control nearly every aspect of the game, from enemy AI to how doors opened. FPS Creator was popular with users, who enjoyed making their own games.

  8. Pie in the Sky (game engine) - Wikipedia

    en.wikipedia.org/wiki/Pie_in_the_Sky_(game_engine)

    The book 3D Game Creation by Luke Ahearn for Cyberrookies has a section which examines making games using the Pie in the Sky development tools, [8] and the system, alongside GameMaker: Studio, Construct, The Games Factory and FPS Creator, was used in the "Problem Solving through Game Creation" course put out by the College of Engineering and ...

  9. 3D GameStudio - Wikipedia

    en.wikipedia.org/wiki/3D_GameStudio

    The 2D system (GUI system) of the A8 Engine is not very powerful (see scripting section), but replaceable using the 3D system if needed. Using Lite-C, most things can be customized. Shader model 3.0 support and post-processing using stages may assist shader programmers in chaining together effects to produce any number of custom-made shader ...