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In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
A tiled web map, slippy map [1] (in OpenStreetMap terminology) or tile map is a map displayed in a web browser by seamlessly joining dozens of individually requested image or vector data files. It is the most popular way to display and navigate maps, replacing other methods such as Web Map Service (WMS) which typically display a single large ...
The tile is generally designed in an interlocking pattern so that final installations fit of multiple tiles fit together to have a seamless appearance. A relatively new tile design, pebble tiles were originally developed in Indonesia using pebbles found in various locations in the country.
VTK consists of a C++ class library and several interpreted interface layers including Tcl/Tk, Java, and Python.The toolkit is created and supported by the Kitware team. VTK supports a various visualization algorithms including: scalar, vector, tensor, texture, and volumetric methods; and advanced modeling techniques such as: implicit modeling, polygon reduction, mesh smoothing, cutting ...
To overcome the CPU intensive on-the-fly rendering problem, application developers started using pre-rendered map tiles. Several open and proprietary schemes were invented to organize and address these map tiles. An earlier specification for this is the Tile Map Service (TMS). It is simpler than WMTS.