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  2. Liubo - Wikipedia

    en.wikipedia.org/wiki/Liubo

    Liubo (Chinese: 六博; Old Chinese *kruk pˤak “six sticks”) was an ancient Chinese board game for two players. The rules have largely been lost, but it is believed that each player had six game pieces that were moved around the points of a square game board that had a distinctive, symmetrical pattern.

  3. Mia (game) - Wikipedia

    en.wikipedia.org/wiki/Mia_(game)

    The concealed dice are then passed to the next player in a clockwise fashion. The receiving player now has two options: Believe the passer, roll the dice and pass it on, announcing a higher value—with or without looking at them. (For a poor liar it may be sensible to not look at the dice.) Call the passer a liar and look at the dice.

  4. Mexico (game) - Wikipedia

    en.wikipedia.org/wiki/Mexico_(game)

    There are 6 2 = 36 potential combinations when rolling two six-sided dice, which are used to generate 21 scores in total, 15 two-digit numbers and 6 doubles. The odds of rolling any particular non-double score are 2 ⁄ 36, since there are two ways to make each two-digit numerical value, and the odds of rolling a particular double are 1 ⁄ 36 ...

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  6. Liar's dice - Wikipedia

    en.wikipedia.org/wiki/Liar's_dice

    Liar's dice is a class of dice games for two or more players in which deception is a significant gameplay element. In "single hand" liar's dice games, each player is given a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands).

  7. Cthulhu Dice - Wikipedia

    en.wikipedia.org/wiki/Cthulhu_Dice

    Cthulhu Dice is a dice game released in 2010 by Steve Jackson Games. [1] It is recommended for 2-6 players, and the play time can be anywhere from 5–10 minutes. The game includes a 12 sided die, 18 glass marbles, and a set of rules. [2] Each player rolls the die to compete with other players to be the last sane person left. [3]

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  9. Can't Stop (board game) - Wikipedia

    en.wikipedia.org/wiki/Can't_Stop_(board_game)

    On each turn, the player rolls the four dice, then divides them into two pairs, adding up each pair. (For example, a player rolling a 1, 2, 3, and 6 could group them as 5 and 7, 4 and 8, or 3 and 9.) If the neutral markers are off the board, they are brought onto the board on the columns corresponding to these totals.