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  2. Machine learning in video games - Wikipedia

    en.wikipedia.org/wiki/Machine_learning_in_video...

    There has been a significant application of machine learning on games such as Atari/ALE, Doom, Minecraft, StarCraft, and car racing. [1] Other games that did not originally exists as video games, such as chess and Go have also been affected by the machine learning. [2]

  3. TensorFlow - Wikipedia

    en.wikipedia.org/wiki/TensorFlow

    In January 2019, the TensorFlow team released a developer preview of the mobile GPU inference engine with OpenGL ES 3.1 Compute Shaders on Android devices and Metal Compute Shaders on iOS devices. [30] In May 2019, Google announced that their TensorFlow Lite Micro (also known as TensorFlow Lite for Microcontrollers) and ARM's uTensor would be ...

  4. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).

  5. AVX-512 - Wikipedia

    en.wikipedia.org/wiki/AVX-512

    Numenta touts their "highly sparse" [50] neural network technology, which they say obviates the need for GPUs as their algorithms run on CPUs with AVX-512. [51] They claim a ten times speedup relative to A100 largely because their algorithms reduce the size of the neural network, while maintaining accuracy , by techniques such as the Sparse ...

  6. Tensor Processing Unit - Wikipedia

    en.wikipedia.org/wiki/Tensor_Processing_Unit

    Compared to a graphics processing unit, TPUs are designed for a high volume of low precision computation (e.g. as little as 8-bit precision) [3] with more input/output operations per joule, without hardware for rasterisation/texture mapping. [4]

  7. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.

  8. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    The first true graphics hardware support was added to Mesa in 1997, based upon the Glide API for the then new 3dfx Voodoo I/II graphics cards and their successors. [129] A major problem of using Glide as the acceleration layer was the habit of Glide to run full screen, which was only suitable for computer games.

  9. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    The term game AI is used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general, and so video game AI may often not constitute "true AI" in that such techniques do not necessarily facilitate computer learning or other standard criteria, only constituting "automated computation" or a predetermined and ...