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  2. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    This gives the ability to render many lights in a scene without a significant performance hit. [5] There are some other advantages claimed for the approach. These include simpler management of complex lighting resources, ease of managing other complex shader resources, and the simplification of the software rendering pipeline.

  3. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The model of the graphics pipeline is usually used in real-time rendering. Often, most of the pipeline steps are implemented in hardware, which allows for special optimizations . The term "pipeline" is used in a similar sense for the pipeline in processors : the individual steps of the pipeline run in parallel as long as any given step has what ...

  4. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    A feature of a rendering pipeline where transformed vertices may be written back to a buffer for later use (e.g. for re-use in additional render passes or subsequent rendering commands), e.g. caching the result of skeletal animation for use in shadow rendering. [32] Triangulation

  6. 4A Engine - Wikipedia

    en.wikipedia.org/wiki/4A_Engine

    The engine can utilise a deferred shading pipeline, and uses tesselation for greater performance, and also has HDR (complete with blue shift), real-time reflections, colour correction, film grain and noise, and the engine also supports multi-core rendering. [3] The 4A Engine implementation of Metro 2033 features volumetric fog, double PhysX ...

  7. Multiple Render Targets - Wikipedia

    en.wikipedia.org/wiki/Multiple_Render_Targets

    In the field of 3D computer graphics, Multiple Render Targets, or MRT, is a feature of modern graphics processing units (GPUs) that allows the programmable rendering pipeline to render images to multiple render target textures at once. These textures can then be used as inputs to other shaders or as texture maps applied to 3D models.

  8. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  9. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video ...