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  2. TressFX - Wikipedia

    en.wikipedia.org/wiki/TressFX

    This version was released on the 20 January 2020. It includes some performance improvements, but mostly is focused on better integration in existing rendering frameworks. An integration into the Epic Games Unreal Engine 4.22 is provided including detailed documentation. [5]

  3. Unreal Engine 3 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_3

    Unlike Unreal Engine 2, which still supported a fixed-function pipeline, Unreal Engine 3 was designed to take advantage of fully programmable shader hardware. [19] All lighting and shadowing calculations were done per pixel, instead of per vertex. On the rendering side, Unreal Engine 3 provided support for a gamma-correct high-dynamic range ...

  4. RenderDoc - Wikipedia

    en.wikipedia.org/wiki/RenderDoc

    [2] [3] RenderDoc also allows the user to manipulate a captured frame to inspect different things such as pipeline stage, commands, texture maps, models, assets, and more. [4] [5] [6] RenderDoc can also capture assets outside the view of the game's camera. [7] RenderDoc supports analyzing frame rendering costs on the graphics processing unit. [8]

  5. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  6. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    The first successful, yet partial implementation of physically-based rendering in a video game can be found in the 2013 title Remember Me, that despite being built on a game engine not natively supporting this technology (Unreal Engine 3) was properly modified to accommodate this feature. [4]

  7. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.

  8. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  9. Software rendering - Wikipedia

    en.wikipedia.org/wiki/Software_rendering

    Software renderer running on a device without a GPU. Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card.