Search results
Results From The WOW.Com Content Network
Martin Gardner included this fold, described as both a bug catcher and fortune-teller, in a column in Hugard's Magic Monthly, titled "Encyclopedia of Impromptu Magic", in the 1950s. [22] Although the phrase "cootie catcher" has been used with other meanings in the U.S. for much longer, [ 23 ] the use of the phrase for paper cootie catchers in ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more
The game was invented in 1948 by William H. Schaper, a manufacturer of small commercial popcorn machines in Robbinsdale, Minnesota.It was likely inspired by an earlier pencil-and-paper game where players drew cootie parts according to a dice roll and/or a 1939 game version of that using cardboard parts with a cootie board. [2]
A hand-held game, the Cootie Game, was made by the Irvin-Smith Company of Chicago in 1915; it involved tilting capsules (the cooties) into a trap over a background illustration depicting a battlefield. [6] Other cootie games followed, all involving some form of "bug" or "cootie", [6] until The Game of Cootie was launched in 1948 by Schaper Toys ...
The term has most definitely almost been forgotten. I you ask your average kid today if they've heard of a cootie catcher they'll probabally not know what it is unless they're parents told them the name cootie catcher. —Preceding unsigned comment added by 69.150.84.205 01:22, 1 September 2008 (UTC)
Schaper sold 5,000 Cootie games by 1950, and over 1.2 million games by 1952. [3] [6] In 2003 'Cootie' was named one of the top 100 most memorable and creative toys in the last century by the Toy Industry Association. [7] Schaper Toys manufactured a host of other games including the well-known Ants in the Pants and Don't Break the Ice.
She finds that Ratita has been bought by an alien race that worships her as their god. She steals Ratita, but the aliens chase after her. In exchange for Ratita, the aliens take the Ultras sneakers and eat them. Meanwhile, Principal Swift, Jeremy and Wesley are puzzled by a cootie catcher, believing that it has power over them. They try to do ...
For her half-birthday, Prunella's older sister, Rubella Deegan, gives her a cootie catcher. Rubella claims that it can tell the future and that its answers will come true. Arthur and his friends begin following the advice of the cootie catcher. When the catcher is wrecked, they realize they should not let it maintain their lives.