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  2. Team Fortress 2 - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2

    Team Fortress 2 (TF2) is a multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic.

  3. Team Fortress 2 Timeline - AOL

    www.aol.com/news/2014-07-29-team-fortress-2...

    Team Fortress 2 was dangerously close to becoming a game of "haves and have-nots." It wasn't just hats that was the issue, but many players had played hundreds of hours without receiving the ...

  4. List of Valve games - Wikipedia

    en.wikipedia.org/wiki/List_of_Valve_games

    The game sold over 10 million copies and was met with acclaim. Valve released two subsequent episodes for Half-Life 2 and later packaged those games together with the puzzle game Portal and the multiplayer shooter Team Fortress 2 in a collection known as The Orange Box. [6]

  5. The Orange Box - Wikipedia

    en.wikipedia.org/wiki/The_Orange_Box

    Team Fortress 2's graphical style has been well received by critics. Team Fortress 2 is a multiplayer team-based first-person shooter that was first available as part of The Orange Box as one of its three original new games. The game is a sequel to the original Quake modification, Team Fortress, and Valve's Half-Life modification, Team Fortress ...

  6. List of Source mods - Wikipedia

    en.wikipedia.org/wiki/List_of_Source_mods

    Team Fortress 2 Classic - A Team Fortress 2 mod that reimagines the game using its 2008-2009 incarnation as a base, adding new weapons, maps, and game modes. [70] Zombie Panic! Source - A team-based zombie themed mod which pits player-controlled survivors against player-controlled zombies. The gameplay style simulates an outbreak: The zombie ...

  7. Robin Walker (game designer) - Wikipedia

    en.wikipedia.org/wiki/Robin_Walker_(game_designer)

    Walker has played development roles in various Valve games, including Half-Life 2 and Dota 2. [5] [6] More recently, Walker has been focused on the collision of economics and game design, in an attempt to transform Team Fortress 2 into a free-to-play, microtransaction-based game. [7]