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The game is a collection of seven real pinball tables licensed by Gottlieb. These include: Baffle Ball (1931), Humpty Dumpty (1947), Knock Out (1950), Slick Chick (1963), Spirit of 76 (1975), Haunted House (1982), and Cue Ball Wizard (1992). The Game Boy Color version features scaled-down
Full Tilt! Pinball, known as Pinball 95 in Europe, is a 1995 pinball video game developed by Cinematronics [3] and published by Maxis. [4] [5] It features pre-rendered 3D graphics and three tables: Space Cadet, Skulduggery, and Dragon's Keep. A sequel called Full Tilt! Pinball 2 was released in 1996.
Visual Pinball was released to the public on December 19, 2000 by programmer Randy Davis. In 2005, David R. Foley purchased rights from Davis for modification of the suite for a full-sized pinball cabinet based on the Visual Pinball software. [3] Chicago Gaming purchased rights for licensed tables from Williams Electronics. The Visual PinMAME ...
The game includes a table based on the Apogee/3D Realms video game Duke Nukem 3D including graphics from that game and original voice-overs by Nukem actor Jon St. John. Pinball missions include fighting monsters like octabrains and pig-cops, and using powerups such as jetpacks and the Holoduke, from the Duke Nukem 3D video game.
Alien Crush is a pinball video game developed by Compile for the PC Engine/TurboGrafx-16. It was released in 1988. The game is the first installment in the Crush Pinball series. It was followed by three sequels, Devil's Crush, Jaki Crush, and Alien Crush Returns.
Silverball is a 1993 pinball video game developed by Digital Extremes and Epic MegaGames and published by MicroLeague. It is basically a set of Epic Pinball tables distributed through retail. Silverball was the first set of pinball games created by James Schmalz and paved the way for the development of Epic Pinball.
Pinball video game engines and editors for creation and recreation of pinball machines include for instance Visual Pinball, Future Pinball and Unit3D Pinball. A BBC News article described virtual pinball games e.g. Zen Pinball and The Pinball Arcade as a way to preserve pinball culture and bring it to new audiences. [93]
Thrillride received mixed reviews, with the PC version of the game received more lukewarm reception. Ron Dulin of GameSpot praised the "bonus tasks" and "substantial bonus games", although noted that Thrillride "is meant as nothing more than a fun diversion and not as a hardcore pinball simulation aimed at silver-ball fanatics", observing "the lack of a challenge makes the game a bit tedious". [5]