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  2. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    A snippet of JavaScript code with keywords highlighted in different colors. The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output.

  3. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    The two characters commonly used for this purpose are the hyphen ("-") and the underscore ("_"); e.g., the two-word name "two words" would be represented as "two-words" or "two_words". The hyphen is used by nearly all programmers writing COBOL (1959), Forth (1970), and Lisp (1958); it is also common in Unix for commands and packages, and is ...

  4. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    Which character sequences constitute identifiers depends on the lexical grammar of the language. A common rule is alphanumeric sequences, with underscore also allowed (in some languages, _ is not allowed), and with the condition that it can not begin with a numerical digit (to simplify lexing by avoiding confusing with integer literals) – so foo, foo1, foo_bar, _foo are allowed, but 1foo is ...

  5. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.

  6. Regular expression - Wikipedia

    en.wikipedia.org/wiki/Regular_expression

    For example, in ASCII-based implementations, character ranges of the form [x-y] are valid wherever x and y have code points in the range [0x00,0x7F] and codepoint(x) ≤ codepoint(y). The natural extension of such character ranges to Unicode would simply change the requirement that the endpoints lie in [0x00,0x7F] to the requirement that they ...

  7. Label (computer science) - Wikipedia

    en.wikipedia.org/wiki/Label_(computer_science)

    In programming languages, a label is a sequence of characters that identifies a location within source code. In most languages, labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high-level languages, the purpose of a label is to act as the destination of a GOTO statement.

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Variable (computer science) - Wikipedia

    en.wikipedia.org/wiki/Variable_(computer_science)

    If a variable is only referenced by a single identifier, that identifier can simply be called the name of the variable; otherwise, we can speak of it as one of the names of the variable. For instance, in the previous example the identifier "total_count" is the name of the variable in question, and "r" is another name of the same variable.