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  2. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Three spin-off games accompany the main series: Geometry Dash Meltdown, Geometry Dash World and Geometry Dash SubZero. Geometry Dash Lite is a free version of the main game that removes certain levels and icons, the level editor, and many online features. Both the spinoff games and Geometry Dash Lite contain advertisements.

  3. List of level editors - Wikipedia

    en.wikipedia.org/wiki/List_of_level_editors

    Future Pinball - A pinball editor. QuArK , Quake Army Knife editor, for a variety of engines (such as Quake III Arena , Half-Life , Source engine games, Torque , etc.) Quiver (level editor) , [ 13 ] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [ 14 ] who is also the ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    2D-based level geometry, sprites, and particles, uses clever methods to give illusion of 3D depth. id Tech 2 Quake engine: C: 1999 QuakeC: Yes 3D Windows, Linux, macOS: Quake, Hexen II, Wrath: Aeon of Ruin: GPL-2.0-or-later: Also termed the Quake engine. First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux ...

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. I Wanna Be the Guy - Wikipedia

    en.wikipedia.org/wiki/I_Wanna_Be_the_Guy

    Others include I Wanna Be the Fangame, developed by tijit, one of the first players to beat IWBTG on "Impossible" difficulty, and I Wanna Run the Marathon, developed specifically for a marathon of similar games. [19] A level editor named I Wanna Maker has also been released on Steam allowing free creation of IWBTG inspired levels. [25]

  8. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  9. Bangai-O Spirits - Wikipedia

    en.wikipedia.org/wiki/Bangai-O_Spirits

    Also added is the ability for the player to dash. While dashing the player moves forward faster than normal and is able to both damage and travel through enemies and scenery but cannot fire. A new defensive skill is the ability to knockback enemies and objects. The bat, dash, and reflect EX are the only ways to knockback enemies.