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Tacit programming, also called point-free style, is a programming paradigm in which function definitions do not identify the arguments (or "points") on which they operate. Instead the definitions merely compose other functions, among which are combinators that manipulate the arguments.
Point-free style in programming, called also tacit programming; Whitehead's point-free geometry, a geometry whose primitive ontological notion is region rather than point. Two axiomatic systems are set out below, one grounded in mereology, the other in mereotopology and known as connection theory. A point can mark a space or objects
A point-of-sale display selling products related to the Easter holiday. A point-of-sale display (POS display) is a specialised form of sales promotion that is found near, on, or next to a checkout counter (the "point of sale"). They are intended to draw the customers' attention to products, which may be new products, or on special offer, and ...
The first unit, Computer Science 1, is free to all students and teachers. In 2019, CodeCombat was recognized by the College Board as an endorsed provider of curriculum and professional development for AP Computer Science Principles (AP CSP).
The International Obfuscated C Code Contest (abbreviated IOCCC) is a computer programming contest for code written in C that is the most creatively obfuscated. Held semi-annually, it is described as "celebrating [C's] syntactical opaqueness". [1] The winning code for the 27th contest, held in 2020, was released in July 2020. [2]
Context-free grammars are a special form of Semi-Thue systems that in their general form date back to the work of Axel Thue. The formalism of context-free grammars was developed in the mid-1950s by Noam Chomsky, [3] and also their classification as a special type of formal grammar (which he called phrase-structure grammars). [4]
The rapid advance of arcade hardware—which was the leading edge of the market at the time—meant that most of the code would have to be thrown out afterwards anyway, as later generations of games would use completely different game designs that took advantage of extra resources. Thus most game designs through the 1980s were designed through ...
Crobots is a programming game released for the first time by Tom Poindexter in December, 1985 as Shareware. [2] It is an MS-DOS program for IBM PC and compatibles and was developed on x86-based Unix systems.