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  2. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Unlike in C++, methods in Java are not allowed to have default argument values and methods are usually overloaded instead. class Foo { int bar ( int a , int b ) { return ( a * 2 ) + b ; } /* Overloaded method with the same name but different set of arguments */ int bar ( int a ) { return a * 2 ; } }

  3. Passive data structure - Wikipedia

    en.wikipedia.org/wiki/Passive_data_structure

    In computer science and object-oriented programming, a passive data structure (PDS), also termed a plain old data structure or plain old data (POD), is a record, in contrast with objects. It is a data structure that is represented only as passive collections of field values (instance variables), without using object-oriented features. [1]

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming uses objects, but not all of the associated techniques and structures are supported directly in languages that claim to support OOP. The features listed below are common among languages considered to be strongly class- and object-oriented (or multi-paradigm with OOP support), with notable exceptions mentioned.

  5. Spaghetti code - Wikipedia

    en.wikipedia.org/wiki/Spaghetti_code

    Spaghetti code can also describe an anti-pattern in which object-oriented code is written in a procedural style, such as by creating classes whose methods are overly long and messy, or forsaking object-oriented concepts like polymorphism. [5] The presence of this form of spaghetti code can significantly reduce the comprehensibility of a system. [6]

  6. List of object-oriented programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_object-oriented...

    This is a list of notable programming languages with features designed for object-oriented programming (OOP). The listed languages are designed with varying degrees of OOP support. Some are highly focused in OOP while others support multiple paradigms including OOP.

  7. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    The copy and paste approach often leads to large methods (a bad code smell). Each instance creates a code duplicate, with all the problems discussed in prior sections, but with a much greater scope. Scores of duplications are common; hundreds are possible. Bug fixes, in particular, become very difficult and costly in such code. [6]

  8. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Some languages require that method be specifically declared as virtual (e.g. C++), and in others, all methods are virtual (e.g. Java). An invocation of a non-virtual method will always be statically dispatched (i.e. the address of the function call is determined at compile-time).

  9. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.