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A sequential time culture is the one in which the people like events to happen in a chronological order. The punctuality is very appreciated and they base their lives in schedules, plannification and specific and clear deadlines; in this kind of cultures time is very important and they do not tolerate the waste of time.
Specific vs. diffuse (How separate we keep our private and working lives) Achievement vs. ascription (Do we have to prove ourselves to receive status or is it given to us?) Sequential vs. synchronic (Do we do things one at a time or several things at once?) Internal vs. external control (Do we control our environment or are we controlled by it?)
Communication was synchronous whereas Actor communication was asynchronous. Synchronous communication is problematical because the interacting processes might be far apart. Communication was between processes whereas in the Actor model communications are one-way to Actors. Synchronous communication between processes is problematical by ...
Therefore, in Saussure's view, language change (diachrony) does not form a system. By contrast, each synchronic stage is held together by a systemic equilibrium based on the interconnectedness of meaning and form. To understand why a language has the forms it has at a given stage, both the diachronic and the synchronic dimension must be considered.
In computer science, communicating sequential processes (CSP) is a formal language for describing patterns of interaction in concurrent systems. [1] It is a member of the family of mathematical theories of concurrency known as process algebras, or process calculi , based on message passing via channels .
In synchronous communications, the stream of data to be transferred is encoded as fluctuating voltage levels in one wire (the 'DATA'), and a periodic pulse of voltage on a separate wire (called the "CLOCK" or "STROBE") which tells the receiver "the current DATA bit is 'valid' at this moment in time".
Synchronous communication refers to interactions that occur in real-time, where participants in a conversation are actively communicating while online at the same time. Examples of online synchronous communication would be text messages and other instant messaging platforms, as well as internet telephony, such as FaceTime and Skype .
A synchronous channel can be modeled by an Actor that receives put and get communications. The following is the behavior of an Actor for a simple synchronous channel: Each put communication has a message and an address to which an acknowledgment is sent when the message is received by a get communication from the channel in FIFO order.