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The Legend of Zelda: The Minish Cap [b] is an action-adventure game and the twelfth entry in The Legend of Zelda series. Developed by Capcom and Flagship, with Nintendo overseeing the development process, The Minish Cap was released for the Game Boy Advance in Japan and Europe in 2004 and in North America and Australia the following year.
In The Minish Cap, Link must rescue King Daltus after Vaati turns him to stone and imprisons him. In The Wind Waker, Daphnes Nohansen Hyrule is later revealed to be the true identity of The King of Red Lions , the sentient red sailboat that accompanies Link and leads him to the Triforce of Courage, also helping Tetra to uncover her true ...
Anju later appears in The Legend of Zelda: The Minish Cap as a different incarnation of the character. [13] Kafei was also featured as a collectible Spirit in Super Smash Bros. Ultimate, collectibles that are associated with one of the game's playable characters and can be used to modify the play experience in some way. [14] [15]
In 2005, the Four Swords prequel The Minish Cap for the Game Boy Advance became the next handheld Zelda game, also co-developed with Capcom. [9] A sequel was announced for the Nintendo DS entitled The Legend of Zelda: Four Swords DS, [40] but was cancelled and replaced by Phantom Hourglass. [41]
Floormasters split up into smaller versions when the original is attacked. Wallmasters first appeared in The Legend of Zelda while Floormasters first appeared in Ocarina of Time. Floormasters also appear in The Wind Waker and The Minish Cap. [135] Gibdos [bb] are undead creatures wrapped like mummies. They resemble ReDeads in regards to their ...
Known in Japan as Zelda no Densetsu Yottsu no Tsurugi Purasu. [i] [51] Allows for up to four players to play the game using Game Boy Advances and Game Link Cables. [52] Carried over stylistic elements from The Wind Waker. [18] Re-released in North America as part of Nintendo's Player's Choice line. [50] The Legend of Zelda: The Minish Cap
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The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly non-player characters which simplified 3D combat. [citation needed]