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  2. Subitizing - Wikipedia

    en.wikipedia.org/wiki/Subitizing

    [10] [11] [12] The subitizing effect has also been obtained in tactile perception with congenitally blind adults. [13] Together, these findings support the idea that subitizing is a general perceptual mechanism extending to auditory and tactile processing.

  3. ConcurTaskTrees - Wikipedia

    en.wikipedia.org/wiki/ConcurTaskTrees

    ConcurTaskTrees (CTT) [1] is a notation for task model specifications useful to support design of interactive applications specifically tailored for user interface model-based design. The main features of ConcurTaskTrees are: Hierarchical structure, which provides a large range of granularity in describing large and small task structures;

  4. Keystroke-level model - Wikipedia

    en.wikipedia.org/wiki/Keystroke-level_model

    In human–computer interaction, the keystroke-level model (KLM) predicts how long it will take an expert user to accomplish a routine task without errors using an interactive computer system. [1]

  5. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    After three steps, the middle card (*) is the one in all chosen piles. The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the ...

  6. Interaction technique - Wikipedia

    en.wikipedia.org/wiki/Interaction_technique

    An interaction technique is a way of using a physical input/output device to perform a generic task in a human-computer dialogue. [1] A more recent variation is: An interaction technique is the fusion of input and output, consisting of all software and hardware elements, that provides a way for the user to accomplish a task. [2]

  7. Interactive computing - Wikipedia

    en.wikipedia.org/wiki/Interactive_computing

    IPython [10] is a software system for scientific interactive computing, [11] supporting data visualization, event-driven programming and a number of related GUI toolkits. [ 12 ] The Georgia Institute of Technology's School of Interactive Computing formed in 2007, offering masters and doctoral degrees via collaboration with more than 40 faculties.