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  2. Crusader Kings III - Wikipedia

    en.wikipedia.org/wiki/Crusader_Kings_III

    Game director Henrik Fåhraeus commented that development of the game commenced "about 1 year before Imperator", indicating a starting time of 2015.Describing the game engine of Crusader Kings II as cobbled and "held together with tape", he explained that the new game features an updated engine (i.e. Clausewitz Engine and Jomini toolset) with more power to run new features.

  3. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  4. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III. [10] Named after the Prussian general Carl von Clausewitz, the new engine is written in the C++ programming language and provides a 3D view of part or the totality of the world map, depending on the played game.

  5. Crusader Kings II - Wikipedia

    en.wikipedia.org/wiki/Crusader_Kings_II

    A few accuracy and realism mods have also been produced by fans, such as Historical Immersion Project and CK2+. [23] A large number of total conversion mods are also available: A Game of Thrones, based on George R. R. Martin's A Song of Ice and Fire fantasy novels, released in May 2012, [24] [25] [26] which "has long been the most popular CK2 ...

  6. CK3 - Wikipedia

    en.wikipedia.org/wiki/CK3

    Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. Ck3 or CK3 may refer to: Crusader Kings III, a grand ...

  7. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine , the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  8. Final Fantasy XII - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_XII

    An Esper will leave the battle if either the summoner or itself is knocked out, its time limit expires, or it executes its special attack. [11] Some Espers have origins in Final Fantasy Tactics and Tactics Advance and others are derived from the final bosses of previous Final Fantasy games such as Chaos , the final boss of the first Final ...