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  2. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    The term "impulse" is also used to refer to a fast-acting force or impact. This type of impulse is often idealized so that the change in momentum produced by the force happens with no change in time. This sort of change is a step change, and is not physically possible.

  3. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  4. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

  5. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    Left: intrinsic "spin" angular momentum S is really orbital angular momentum of the object at every point, right: extrinsic orbital angular momentum L about an axis, top: the moment of inertia tensor I and angular velocity ω (L is not always parallel to ω) [6] bottom: momentum p and its radial position r from the axis.

  6. Momentum operator - Wikipedia

    en.wikipedia.org/wiki/Momentum_operator

    The derivation in three dimensions is the same, except the gradient operator del is used instead of one partial derivative. In three dimensions, the plane wave solution to Schrödinger's equation is: = and the gradient is = + + = (+ +) = where e x, e y, and e z are the unit vectors for the three spatial dimensions, hence ^ =

  7. Constant of motion - Wikipedia

    en.wikipedia.org/wiki/Constant_of_motion

    In mechanics, a constant of motion is a physical quantity conserved throughout the motion, imposing in effect a constraint on the motion. However, it is a mathematical constraint , the natural consequence of the equations of motion , rather than a physical constraint (which would require extra constraint forces ).

  8. Euler's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Euler's_laws_of_motion

    Euler's second law states that the rate of change of angular momentum L about a point that is fixed in an inertial reference frame (often the center of mass of the body), is equal to the sum of the external moments of force acting on that body M about that point: [1] [4] [5]

  9. Newton's theorem of revolving orbits - Wikipedia

    en.wikipedia.org/wiki/Newton's_theorem_of...

    According to the conservation of angular momentum, ω 1 changes with the radius r =; where m and L 1 are the first particle's mass and angular momentum, respectively, both of which are constant. Hence, ω 1 is constant only if the radius r is constant, i.e., when the orbit is a circle. However, in that case, the orbit does not change as it ...

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