Search results
Results From The WOW.Com Content Network
Functional neurologic disorder or functional neurological disorder (FND) is a condition in which patients experience neurological symptoms such as weakness, movement problems, sensory symptoms, and convulsions.
Gait abnormality is a deviation from normal walking ().Watching a patient walk is an important part of the neurological examination. Normal gait requires that many systems, including strength, sensation and coordination, function in an integrated fashion.
The Walking Dead: Saints & Sinners is a virtual reality first-person shooter survival horror game for Windows, PlayStation 4, PlayStation 5, Oculus Quest, Oculus Quest 2, and Oculus Rift, developed by Skydance Interactive in partnership with Skybound Entertainment. It is based on the comic book series The Walking Dead by Robert Kirkman.
Problems with balance can occur when there is a disruption in any of the vestibular, visual, or proprioceptive systems. Abnormalities in balance function may indicate a wide range of pathologies from causes like inner ear disorders, low blood pressure, brain tumors, and brain injury including stroke. [citation needed]
Tandem gait is a gait (method of walking) with very small steps in a straight line so that, with each step, the heel of the foot that steps forward is placed immediately in front of, or just touching, the toes of the rear/supporting foot. Neurologists may ask someone to walk as if they are on a tightrope to bring forth tandem gait.
In the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders the older term somatoform (DSM-IV) has been replaced by somatic symptom disorder, which is a disorder characterised by persistent somatic (physical) symptoms, and associated psychological problems to the degree that it interferes with daily functioning and causes ...
Parkinsonian gait (or festinating gait, from Latin festinare [to hurry]) is the type of gait exhibited by patients with Parkinson's disease (PD). [2] It is often described by people with Parkinson's as feeling like being stuck in place, when initiating a step or turning, and can increase the risk of falling. [3]
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).