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  2. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any character sequence) include the ...

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Microsoft has published naming conventions for identifiers in C#, which recommends the use of PascalCase for the names of types and most type members, and camelCase for variables and for private or internal fields. [1] However, these naming conventions are not enforced in the language.

  4. Constant (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Constant_(computer...

    Naming conventions for constants vary. Some simply name them as they would any other variable. Others use capitals and underscores for constants in a way similar to their traditional use for symbolic macros, such as SOME_CONSTANT. [7] In Hungarian notation, a "k" prefix signifies constants as well as macros and enumerated types.

  5. Snake case - Wikipedia

    en.wikipedia.org/wiki/Snake_case

    Snake case (sometimes stylized autologically as snake_case) is the naming convention in which each space is replaced with an underscore (_) character, and words are written in lowercase. It is a commonly used naming convention in computing , for example for variable and subroutine names, and for filenames .

  6. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Coding conventions are only applicable to the human maintainers and peer reviewers of a software project. Conventions may be formalized in a documented set of rules that an entire team or company follows, [1] or may be as informal as the habitual coding practices of an individual. Coding conventions are not enforced by compilers.

  7. const (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Const_(computer_programming)

    For example, in C, int const x = 1; declares an object x of int const type – the const is part of the type, as if it were parsed "(int const) x" – while in Ada, X: constant INTEGER:= 1_ declares a constant (a kind of object) X of INTEGER type: the constant is part of the object, but not part of the type.

  8. Enumerated type - Wikipedia

    en.wikipedia.org/wiki/Enumerated_type

    Enumerated types in the C# programming language preserve most of the "small integer" semantics of C's enums. Some arithmetic operations are not defined for enums, but an enum value can be explicitly converted to an integer and back again, and an enum variable can have values that were not declared by the enum definition. For example, given

  9. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    An example of an uninformatively named constant is int SIXTEEN = 16, while int NUMBER_OF_BITS = 16 is more descriptive. The problems associated with magic 'numbers' described above are not limited to numerical types and the term is also applied to other data types where declaring a named constant would be more flexible and communicative. [ 1 ]