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  2. Cryptomatte - Wikipedia

    en.wikipedia.org/wiki/Cryptomatte

    Cryptomatte images can be created by several 3D graphic programs like Blender, [2] Autodesk Maya, [3] Autodesk 3ds Max [4] or Houdini [5] and are usually exported using the OpenEXR file format. Whether a program is able to generate a cryptomatte or not is determined by the render engine being used.

  3. Autodesk 3ds Max - Wikipedia

    en.wikipedia.org/wiki/Autodesk_3ds_Max

    It is integrated into 3ds Max as of version 2017. Redshift A third-party GPU-accelerated, biased renderer with plugins for 3ds Max, Cinema 4D, Houdini, Katana and Maya. Mental Ray Mental ray is a third-party renderer using bucket rendering, a technique that allows distributing the rendering task for a single image between several computers ...

  4. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  5. Art of Illusion - Wikipedia

    en.wikipedia.org/wiki/Art_of_Illusion

    Art of Illusion is 3D graphics software, [2] such as Blender and Wings 3D (which are both free software), and Autodesk 3ds Max and Autodesk Maya (which are both proprietary software). Although some sources seem to confuse 3D modeling with computer-aided design (CAD), [5] Art of Illusion does not provide any CAD-like features, such as parametric ...

  6. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    Modeling can be performed by means of a dedicated program (e.g., 3D modeling software by Adobe Substance, Blender, Cinema 4D, LightWave, Maya, Modo, 3ds Max, uMake, SketchUp, Rhinoceros 3D and others) or an application component (Shaper, Lofter in 3ds Max), or some scene description language (as in POV-Ray).

  7. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The basic object used in mesh modeling is a vertex, ... .3ds, .max, which is associated with 3D Studio Max.blend, ...

  8. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    The process of subdividing an object (either geometric object, or a data structure) recursively until some criterion is met. Render mapping The baking of a rendering of a 3D model surface into a texture map to capture surface properties. Also known as 'render surface map'. [25] [26] Render pass

  9. Zmodeler - Wikipedia

    en.wikipedia.org/wiki/Zmodeler

    ZModeler (or Zanoza Modeler) is a 3D modeling application developed by Oleg Melashenko.It is aimed at modelers who model vehicles and other objects for computer games such as Euro Truck Simulator, UK Truck Simulator, American Truck Simulator, 18 Wheels of Steel, Grand Theft Auto series, Empire Earth 2, Midtown Madness, or similar video games.