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Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .
In video games, an exploit is the use of a bug or glitch, in a way that gives a substantial unfair advantage to players using it. [1] However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage ...
Injection flaws can be identified through source code examination, [1] Static analysis, or dynamic testing methods such as fuzzing. [2] There are numerous types of code injection vulnerabilities, but most are errors in interpretation—they treat benign user input as code or fail to distinguish input from system commands.
Script kiddies vandalize websites both for the thrill of it and to increase their reputation among their peers. [3] Some more malicious script kiddies have used virus toolkits to create and propagate the Anna Kournikova and Love Bug viruses. [4] Script kiddies lack, or are only developing, programming skills sufficient to understand the effects ...
The script at Module:LuaCall has been written to accept any set of named parameters somename=value, for each one storing the string value in the variable with the name somename, and then allowing you to use these variables as parameters for any function available in Lua. The script then returns only the first value returned by the function (Lua ...
Metasploit was created by H. D. Moore in 2003 as a portable network tool using Perl.By 2007, the Metasploit Framework had been completely rewritten in Ruby.On October 21, 2009, the Metasploit Project announced [4] that it had been acquired by Rapid7, a security company that provides unified vulnerability management solutions.
LuaJIT is a tracing just-in-time compiler for the Lua programming language. Mike Pall, a primary maintainer of the project had resigned in 2015, resorting only to occasional patching to the future 2.1 version. [4]
The danger of the timeout limit occurs during the rare periods of 3x-4x slower server delay, where a 3-second Lua operation might slow to 12-second duration with busy servers, and thus garble the processing to store "script error" into the formatted page, for thousands of readers to view.