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For example, multibody simulation has been widely used since the 1990s as a component of automotive suspension design. [3] It can also be used to study issues of biomechanics, with applications including sports medicine, osteopathy, and human-machine interaction. [4] [5] [6] The heart of any multibody simulation software program is the solver.
MSC ADAMS (Automated Dynamic Analysis of Mechanical Systems) is a multibody dynamics simulation software system. It is currently owned by MSC Software Corporation. The simulation software solver runs mainly on Fortran and more recently C++ as well. [1] According to the publisher, Adams is the most widely used multibody dynamics simulation ...
SolidWorks (stylized as SOLIDWORKS) is a brand within Dassault Systèmes that develops and markets software for solid modeling computer-aided design (CAD), computer-aided engineering (CAE), 3D CAD design, collaboration, analysis, and product data management. [2] The company introduced one of the first 3D CAD applications designed to run on a ...
Jansen's linkage bears artistic as well as mechanical merit for its simulation of organic walking motion using a simple rotary input. [2] These leg mechanisms have applications in mobile robotics and in gait analysis. [3] [4] The central 'crank' link moves in circles as it is actuated by a rotary actuator such as an electric motor.
In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.
Vestibular display: These displays provide a sense of motion to the user (motion simulator). They often manifest as motion bases for virtual vehicle simulation such as driving simulators or flight simulators. Motion bases are fixed in place but use actuators to move the simulator in ways that can produce the sensations pitching, yawing or rolling.