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In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution:
Tactile programming is the specification, development, interaction with and interpretation of computer programs through a touch-centric interface. It is based on the ideas behind visual programming languages, particularly in the interaction and development of software with visual-graphic, rather than text-based, interpretations which can be "dragged-and-dropped" with a mouse in order to ...
Protactile is a language used by deafblind people using tactile channels. Unlike other sign languages, which are heavily reliant on visual information, protactile is oriented towards touch and is practiced on the body.
A translator or programming language processor is a computer program that converts the programming instructions written in human convenient form into machine language codes that the computers understand and process.
A tactile sensor. Machine touch is an area of machine perception where tactile information is processed by a machine or computer. Applications include tactile perception of surface properties and dexterity whereby tactile information can enable intelligent reflexes and interaction with the environment. [13]
Tactile technology is the integration of multi-sensory triggers within physical objects, allowing "real world" interactions with technology. It is similar to haptic technology , as both focus on touch interactions with technology, but whereas haptic is simulated touch, tactile is physical touch.
Structure and Interpretation of Computer Programs (SICP) is a computer science textbook by Massachusetts Institute of Technology professors Harold Abelson and Gerald Jay Sussman with Julie Sussman. It is known as the "Wizard Book" in hacker culture. [1]
Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision , [ citation needed ] it employs mathematical algorithms to interpret gestures.