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  2. Interpreter (computing) - Wikipedia

    en.wikipedia.org/wiki/Interpreter_(computing)

    In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution:

  3. Tactile programming language - Wikipedia

    en.wikipedia.org/wiki/Tactile_programming_language

    Tactile programming is the specification, development, interaction with and interpretation of computer programs through a touch-centric interface. It is based on the ideas behind visual programming languages, particularly in the interaction and development of software with visual-graphic, rather than text-based, interpretations which can be "dragged-and-dropped" with a mouse in order to ...

  4. Protactile - Wikipedia

    en.wikipedia.org/wiki/Protactile

    Protactile is a language used by deafblind people using tactile channels. Unlike other sign languages, which are heavily reliant on visual information, protactile is oriented towards touch and is practiced on the body.

  5. Translator (computing) - Wikipedia

    en.wikipedia.org/wiki/Translator_(computing)

    A translator or programming language processor is a computer program that converts the programming instructions written in human convenient form into machine language codes that the computers understand and process.

  6. Machine perception - Wikipedia

    en.wikipedia.org/wiki/Machine_perception

    A tactile sensor. Machine touch is an area of machine perception where tactile information is processed by a machine or computer. Applications include tactile perception of surface properties and dexterity whereby tactile information can enable intelligent reflexes and interaction with the environment. [13]

  7. Tactile technology - Wikipedia

    en.wikipedia.org/wiki/Tactile_technology

    Tactile technology is the integration of multi-sensory triggers within physical objects, allowing "real world" interactions with technology. It is similar to haptic technology , as both focus on touch interactions with technology, but whereas haptic is simulated touch, tactile is physical touch.

  8. Structure and Interpretation of Computer Programs (SICP) is a computer science textbook by Massachusetts Institute of Technology professors Harold Abelson and Gerald Jay Sussman with Julie Sussman. It is known as the "Wizard Book" in hacker culture. [1]

  9. Gesture recognition - Wikipedia

    en.wikipedia.org/wiki/Gesture_recognition

    Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision , [ citation needed ] it employs mathematical algorithms to interpret gestures.