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  2. al-Ula - Wikipedia

    en.wikipedia.org/wiki/Al-Ula

    AlUla (Arabic: ٱلْعُلَا, romanized: al-ʿUlā) is an ancient Arabian oasis city located in Medina Province, Saudi Arabia.Situated in the Hejaz, a region that features prominently in the history of Islam as well as several pre-Islamic Semitic civilizations, AlUla was a market city on the historic incense route that linked India and the Persian Gulf to the Levant and Europe.

  3. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  4. Royal Commission for Al-Ula - Wikipedia

    en.wikipedia.org/wiki/Royal_Commission_for_Al-Ula

    The Royal Commission for AlUla (RCU; Arabic: الهيئة الملكية لمحافظة العلا) is a Saudi commission established in July 2017 to preserve and develop the 2,000-year-old archaeological and historical site of Al-Ula north-western Saudi Arabia.

  5. Old Town, Al-Ula - Wikipedia

    en.wikipedia.org/wiki/Old_Town,_Al-Ula

    Tantora which was a guide for farmers to know the growing seasons and the timing of water distribution. The sundial clock in the south of the town. See also

  6. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    A scenery generator is software used to create landscape images, 3D models, and animations. These programs often use procedural generation to generate the landscapes. If not using procedural generation to create the landscapes, then normally a 3D artist would render and create the landscapes. These programs are often used in video games or movies.

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. [2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations.

  8. Alula Lagoon - Wikipedia

    en.wikipedia.org/wiki/Alula_Lagoon

    It is located northeast of Alula, the northernmost town in Somalia. The lagoon is surrounded by mangrove bushes, and appears to correspond with the "large laurel-grove called Acannae" described by the 1st century CE Periplus of the Erythraean Sea. [2] Rhizophora mucronata and Avicennia marina are the predominant mangrove species found in the ...

  9. MojoWorld Generator - Wikipedia

    en.wikipedia.org/wiki/MojoWorld_Generator

    MojoWorld could generate entire planets through mathematics and procedural generation, using a simple graphical interface and a planet-generation Wizard. [1] The resulting terrain could then be navigated in 3D space much like a videogame, allowing users to easily find exactly the right place for a scenic landscape picture.