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  2. Stronghold (2001 video game) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(2001_video_game)

    Stronghold does not use a rock paper scissors system for game balance, instead opting for a "soft-counter" system. Combat in Stronghold is based on a strength and hit point system. There are a variety of unit types in the game, with each successive unit being stronger, and hence more expensive, than the preceding unit, in general.

  3. Category:Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Category:Stronghold_(series)

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  4. Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(series)

    Stronghold 3 is a 2011 real-time strategy game, featuring more realistic shadows, landscapes, units, buildings, day/night cycle, and weather, based on a new 3D game engine, allowing the player to construct walls and buildings at non-parallel angles. It is a direct sequel to Stronghold and Stronghold 2.

  5. Stronghold: Crusader - Wikipedia

    en.wikipedia.org/wiki/Stronghold:_Crusader

    Stronghold Warchest was only released in a limited number of countries (e.g. USA or Poland), meaning players in the rest of the world have never encountered the second Crusader Trail, or second set of characters. This changed when an updated version of Stronghold Crusader, Stronghold: Crusader Extreme was released in early 2008.

  6. Stronghold 2 - Wikipedia

    en.wikipedia.org/wiki/Stronghold_2

    Stronghold 2 is a 2005 real-time strategy video game developed by Firefly Studios and originally published by 2K for Windows. The second instalment of the Stronghold series and the sequel to Stronghold, the player again develops a stronghold in the Middle Ages. The game engine was enhanced over the original Stronghold to provide full 3 ...

  7. Stronghold Crusader II - Wikipedia

    en.wikipedia.org/wiki/Stronghold_Crusader_II

    Stronghold Crusader II gameplay. The game is the first of the Crusader series to feature a 3D graphics engine, but does not retain all of the elements of the original 2D game while adding new features such as "new units like the cruel Slave Driver, new beefed up AI opponents, dynamic on-map events like the Locust Swarm", [2] as well as "new visuals, a new battle interface, and engine ...