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FLT_MANT_DIG, DBL_MANT_DIG, LDBL_MANT_DIG – number of FLT_RADIX-base digits in the floating-point significand for types float, double, long double, respectively FLT_MIN_EXP , DBL_MIN_EXP , LDBL_MIN_EXP – minimum negative integer such that FLT_RADIX raised to a power one less than that number is a normalized float, double, long double ...
Some C / C++ implementations (e.g., GNU Compiler Collection (GCC), Clang, Intel C++) implement long double using 80-bit floating-point numbers on x86 systems. However, this is implementation-defined behavior and is not required, but allowed by the standard, as specified for IEEE 754 hardware in the C99 standard "Annex F IEC 60559 floating-point ...
Arithmetic underflow can occur when the true result of a floating-point operation is smaller in magnitude (that is, closer to zero) than the smallest value representable as a normal floating-point number in the target datatype. [1] Underflow can in part be regarded as negative overflow of the exponent of the floating-point value. For example ...
Integer overflow can be demonstrated through an odometer overflowing, a mechanical version of the phenomenon. All digits are set to the maximum 9 and the next increment of the white digit causes a cascade of carry-over additions setting all digits to 0, but there is no higher digit (1,000,000s digit) to change to a 1, so the counter resets to zero.
The IEEE standard stores the sign, exponent, and significand in separate fields of a floating point word, each of which has a fixed width (number of bits). The two most commonly used levels of precision for floating-point numbers are single precision and double precision.
Modern object-oriented languages, such as C++ and Java, support a form of abstract data types. When a class is used as a type, it is an abstract type that refers to a hidden representation. In this model, an ADT is typically implemented as a class, and each instance of the ADT is usually an object of that class
Cover of the C99 standards document. C99 (previously C9X, formally ISO/IEC 9899:1999) is a past version of the C programming language open standard. [1] It extends the previous version with new features for the language and the standard library, and helps implementations make better use of available computer hardware, such as IEEE 754-1985 floating-point arithmetic, and compiler technology. [2]
Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.