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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Millie & Bailey is a two-part edutainment video game series featuring the titles Millie & Bailey Kindergarten and Millie & Bailey Preschool. Edmark repurposed activities from its Early Learning House titles Millie's Math House, Bailey's Book House, and Sammy's Science House into the two multisubject Millie & Bailey games. [12]

  4. Kindergarten math is often too basic and that can be a problem

    www.aol.com/kindergarten-math-often-too-basic...

    In Jodie Murphy's kindergarten class in Aston, Pennsylvania, math lessons go beyond the basics of counting and recognizing numbers. On a recent morning, the children used plastic red and yellow ...

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

  6. StoryBots - Wikipedia

    en.wikipedia.org/wiki/StoryBots

    StoryBots is an American children's media franchise that produces educational TV series, books, videos, music, video games, and classroom activities. [1] Its productions include Netflix series, Ask the StoryBots, StoryBots: Answer Time, StoryBots: Super Silly Stories with Bo, and StoryBots Super Songs.

  7. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    Designed for ages 4–6, the plot of the game sees the player help Reader Rabbit and Mat the Mouse collect resources for a large campfire party at Camp Happy Tales. [1] The game is designed to teach children skills such as mathematics, phonics, reading, and listening. [2]