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The default ordering is in ascending order, to reverse the order, the OrderByDescending operator is to be used. ThenBy and ThenByDescending specifies subsequent ordering of the elements. The function to extract the key value from the object is specified by the user as a delegate. Reverse The Reverse operator reverses a collection. GroupBy
A class or abstract class may implement one or more interfaces. An interface can only extend other interfaces. An abstract class may have non-public methods and properties (also abstract ones). An interface can only have public members. An abstract class may have constants, static methods and static members. An interface cannot.
The reverse of a string is a string with the same symbols but in reverse order. For example, if s = abc (where a, b, and c are symbols of the alphabet), then the reverse of s is cba. A string that is the reverse of itself (e.g., s = madam) is called a palindrome, which also includes the empty string and all strings of length 1.
String functions are used in computer programming languages to manipulate a string or query information about a string (some do both).. Most programming languages that have a string datatype will have some string functions although there may be other low-level ways within each language to handle strings directly.
As an example, consider a need of extending the string class with a new reverse method whose return value is a string with the characters in reversed order. Because the string class is a sealed type, the method would typically be added to a new utility class in a manner similar to the following:
Here is a C# example of the usage of an indexer in a class: [3] class Family {private List < string > _familyMembers = new List < string > (); ...
Examples of reference types are object (the ultimate base class for all other C# classes), System. String (a string of Unicode characters), and System. Array (a base class for all C# arrays). Both type categories are extensible with user-defined types.
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class.