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  2. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time ...

  3. Digital pedagogy - Wikipedia

    en.wikipedia.org/wiki/Digital_pedagogy

    Digital pedagogy is the part of pedagogy that studies the design, implementation and evaluation of educational situations comprising a significant component of digital technologies, as well as the necessary conditions for their implementation – synchronous and asynchronous interactions in virtual and mixed learning environments, learning ...

  4. Audiovisual education - Wikipedia

    en.wikipedia.org/wiki/Audiovisual_education

    In the current digital world, audiovisual aids have grown exponentially with multimedia such as educational DVDs, PowerPoint, television educational series, YouTube, and other online materials. The goal of audio-visual aids is to enhance the teacher's ability to present the lesson in a simple, effective, and easy to understand for the students.

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  6. Things They Don't Teach in School Anymore — and What Kids Are ...

    www.aol.com/things-dont-teach-school-anymore...

    The new 10-week course cuts the lecturing down to only eight minutes per lesson to emphasize interactive instruction using story examples and role play designed to help kids make smarter decisions.

  7. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    With a flipped classroom, 'content delivery' may take a variety of forms, often featuring video lessons prepared by the teacher or third parties, although online collaborative discussions, digital research, and text readings may alternatively be used. The ideal length for a video lesson is widely cited as eight to twelve minutes. [4] [5]

  8. Kids need free play to stay healthy, and they're not getting ...

    www.aol.com/kids-free-play-stay-healthy...

    Play something (where) they can imagine things.” I wrote last week about how American kids scored a D- for overall physical activity on the 2024 United States Report Card on Physical Activity ...

  9. 50 Real Photos That Look Like They’re Straight Out Of ... - AOL

    www.aol.com/100-real-photos-look-straight...

    They’re able to play against each other in real time, communicate via headsets, and get lost in a virtual world that looks very real. The industry has opened the door to a whole new niche known ...

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