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SSX Tricky was the first game in the series to be released on multiple consoles, as the original SSX was one of the PS2's launch games. [8] Its PS2 version received a 92% score on Metacritic , [ 13 ] sold over 800,000 units worldwide, and like other games in the series achieved Platinum status.
SSX Tricky was released November 5, 2001, for the PlayStation 2, GameCube, Game Boy Advance, and Xbox. SSX Tricky was so similar to the original that many considered it an update rather than a sequel. [2] [18] In SSX and SSX Tricky, winning medals in a variety of events unlocks new courses, characters, and boards, as well as improved the ...
PlayStation 2, Game Boy Advance, Game Boy: November 13, 2001 Amped: Freestyle Snowboarding: Xbox: November 19, 2001 Dark Summit: PlayStation 2, Xbox, GameCube: November 26, 2001 Jonny Moseley Mad Trix: PlayStation 2, Game Boy Advance: December 26, 2001 [1] ESPN Winter X-Games Snowboarding 2002: Xbox, PlayStation 2, Game Boy Advance: 2002 Slope ...
The game cards used in the Switch are non-writable and save data is stored in the console's internal memory, unlike DS and 3DS game cards, which are writable and able to store save data. [ 13 ] Because of their small size, Nintendo Switch game cards are coated with denatonium benzoate , a non-toxic bitterant , as a safety precaution against ...
SSX (2000 video game) SSX (2012 video game) ... SSX on Tour; SSX Out of Bounds; SSX Tricky This page was last edited on 16 May 2022, at 12:32 (UTC). Text is available ...
2001 saw many sequels and prequels in video games, such as Madden NFL 2002, NBA Live 2002, NBA 2K2, WWF Smackdown! Just Bring It, Capcom vs. SNK 2, Dead or Alive 3, Final Fantasy X, Gran Turismo 3: A-Spec, Grand Theft Auto III, Metal Gear Solid 2: Sons of Liberty, Myst III: Exile, Crazy Taxi 2, SSX Tricky, Super Smash Bros. Melee, Sonic Adventure 2, Tony Hawk's Pro Skater 3, and Virtua Fighter 4.
Development of SSX 3 initially began in 2001 following the release of SSX Tricky, the previous title in the series. The development team was composed of people from various different employment backgrounds, including an Oscar-nominated visual effects designer who worked as one of the game's art directors. The game includes thirty different ...
SSX received generally positive reviews from critics, with a Metacritic score of 82 and 81 for the Xbox 360 and PlayStation 3 versions respectively, signifying "generally favorable reviews". [19] [20] IGN gave SSX a score of 9/10 in their review, stating "SSX is the video game this generation has been missing". [25]