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In 1989, Football Manager 2 Expansion Kit was released as a stand alone release, [5] and also as a packed in with Football Manager 2. As well as being able to rename teams and players, this offered the chance to start in division one or play in other leagues such as the Euro Super League or as a national team in a World Championship.
The Commodore 64. This is a list of game titles released for the Commodore 64 personal computer system, ... Football Manager 2 Expansion Kit; Football Manager 3;
Football Champions (video game) 1990: Cult Software Football Frenzy (video game) 1987: Alternative Software: Football Manager: 1984: Addictive Software: Football Manager 2: 1988: Addictive Software: Football Manager 3: 1992: Addictive Software: Football Manager World Cup Edition: 1990: Addictive Software: Footballer of the Year (video game ...
This is a list of video games published or developed by Electronic Arts.Since 1983 and the 1987 release of its Skate or Die!, it has respectively published and developed games, bundles, as well as a handful of earlier productivity software.
Unlike the first game that was stagger-released over a period of five years, Football Manager 2 was launched on all formats at the same time in June 1988, although it was available on a much smaller range of systems, including Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, Atari ST, and PC.
By 1987, Football Manager had been ported to 16 different platforms. In 1984, Addictive used the short-lived Silicon Joy label for games by other authors, 'specially selected' by Kevin Toms, but in 1985, after Toms launched his next game Software Star , Addictive also began publishing games by other authors including Boffin by Paul Julian O ...
Kick Off was released in 1989.Kick Off was first developed for the Atari ST and then ported to the Amiga. [1] Several expansion disks were released for Kick Off 2.In 1992, Dino Dini left Anco and signed a contract for Virgin Games, which released Goal! in 1993.
It debuted on Commodore 64, but versions were also developed for Amstrad, ZX Spectrum, Atari ST and Amiga as part of Audiogenic's general cross-platform strategy. Upon its release it was hailed by some as the most realistic football simulation ever made, and gathered enthusiastic reviews, in particular from ZZAP!64.