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Snake.io is a multiplayer [1] mobile and web-based game originally developed by Amelos Interactive and currently published by Kooapps. It was inspired by the classic Snake game. It was released in 2016 by Kooapps for mobile platforms. The player controls a snake that grows longer and bigger by eating pellets on the arena.
The game's concept was inspired when lead designer Jordan Itkowitz had a dream about using the Wii Remote to control a snake, slithering through the grass and striking a mouse. [6] In brainstorming, the idea of the snake and other creatures were left on the cutting room floor, leaving the scorpion and tarantula. [3]
This category is for snake game variants, both single and multi-player. Pages in category "Snake video games" The following 30 pages are in this category, out of 30 total.
Single player game has 42 levels (37 on N-Series), with both square and hex grids available in the playfield. Higher levels allow the player to climb around the edges and play on both surfaces of the playfield. Up to four players can play in a multiplayer game using four N-Gage devices and bluetooth as the carrier.
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Blockade is the progenitor of the snake video game genre which features hundreds of games, including multiple arcade clones of Blockcade, the Atari Video Computer System's Surround (1977), the 1982 single-player home computer game Snake Byte, and Snake (1998) for Nokia's mobile phones. [19] [12] [20]
The 1982 Tron arcade video game, based on the film, includes snake gameplay for the single-player Light Cycles segment, and some later snake games borrow the theme. After a version simply called Snake was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in snake games.
Sente Technologies (also known as Bally Sente, Inc.) was an arcade game company.Founded as Videa in 1982 by ex-Atari employees Roger Hector, Wendi Allen (then known as Howard Delman), and Ed Rotberg, the company was bought by Nolan Bushnell and made a division of his Pizza Time Theatre company in 1983.