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  2. Interactive fiction - Wikipedia

    en.wikipedia.org/wiki/Interactive_fiction

    It won best game, best writing, best individual non-player character, and best individual player character in the 2007 XYZZY Awards. 80 Days by inkle (2014). An interactive adventure based on the novel by Jules Verne, it was nominated by TIME as their Game of the Year for 2014. [39] 9:05 by Adam Cadre. It is commonly seen as an easy gateway for ...

  3. Twine (software) - Wikipedia

    en.wikipedia.org/wiki/Twine_(software)

    Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. [5] It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. [5] [6]

  4. Glulx - Wikipedia

    en.wikipedia.org/wiki/Glulx

    Glulx is a 32-bit portable virtual machine intended for writing and playing interactive fiction.It was designed by Andrew Plotkin to relieve some of the restrictions in the venerable Z-machine format.

  5. Interactive writing - Wikipedia

    en.wikipedia.org/wiki/Interactive_writing

    Interactive writing is a cooperative event in which text is jointly composed and written. The teacher uses the interactive writing session to model reading and writing strategies as he or she engages children in creating text. Interactive writing was also included by Irene Fountas and Gay Su Pinnell as part of their balanced literacy framework ...

  6. Professional Adventure Writer - Wikipedia

    en.wikipedia.org/wiki/Professional_Adventure_Writer

    Professional Adventure Writer or PAW (sometimes called PAWS for Professional Adventure Writing System) is a program that allows the user to write textual adventure games with graphic illustrations. [1] It was written by Tim Gilberts, Graeme Yeandle and Phil Wade, based on Yeandle's earlier system called The Quill. [2]

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

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