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The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Company's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra. The game was re-released as "The ClueFinders: Mystery of the Monkey Kingdom" in 2001.
The first ClueFinders title, The ClueFinders 3rd Grade Adventures: The Mystery of Mathra, was released in January 1998, and The ClueFinders 4th Grade Adventures was released in July. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ...
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The ClueFinders 5th Grade Adventures: Secret of the Living Volcano is a computer game in The Learning Company's ClueFinders series of educational software.In the game, the ClueFinders are shipwrecked on a mysterious volcanic island, inhabited by centuries of trapped castaways, where any escape attempt seems to be deliberately thwarted by natural forces.
JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
Nancy Drew and the Clue Crew features Nancy Drew, George Fayne, and Bess Marvin as eight-year-olds in the third grade at River Heights Elementary School, and solving kid sized mysteries, from finding a stolen ice cream formula entry to the culprit who cut the cake before the bride. This series also sets George's mother working her own catering ...
This is the list of episodes for the animated television series Martha Speaks.The series aired on PBS Kids from September 1, 2008 to November 18, 2014. Each episode focuses on mainly synonyms and vocabulary, featuring an underlying theme illustrated with a wide range of keywords, but can occasionally focus on introducing children to different science and other learning concepts, such as the ...
The 23 enigma is regarded as a corollary of the Law of Fives because 2 + 3 = 5. In these works, 23 is considered lucky, unlucky, sinister, strange, sacred to the goddess Eris, or sacred to the unholy gods of the Cthulhu Mythos. The 23 enigma can be viewed as an example of apophenia, selection bias and confirmation bias. In interviews, Wilson ...