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  2. Activity diagram - Wikipedia

    en.wikipedia.org/wiki/Activity_diagram

    Activity diagrams [1] are graphical representations of workflows of stepwise activities and actions [2] with support for choice, iteration, and concurrency. In the Unified Modeling Language, activity diagrams are intended to model both computational and organizational processes (i.e., workflows), as well as the data flows intersecting with the related activities.

  3. Call graph - Wikipedia

    en.wikipedia.org/wiki/Call_graph

    NDepend:is a static analysis tool for .NET code. This tool supports a large number of code metrics, allows for visualization of dependencies using directed graphs and dependency matrix. PHP, Perl and Python. Devel::NYTProf : a Perl performance analyser and call chart generator; phpCallGraph : a call graph generator for PHP programs that uses ...

  4. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    Any nontrivial state machine requires a large amount of textual information (e.g., the specification of actions and guards). The exact syntax of action and guard expressions isn't defined in the UML specification, so many people use either structured English or, more formally, expressions in an implementation language such as C, C++, or Java. [13]

  5. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  6. Tacit programming - Wikipedia

    en.wikipedia.org/wiki/Tacit_programming

    Tacit programming, also called point-free style, is a programming paradigm in which function definitions do not identify the arguments (or "points") on which they operate. . Instead the definitions merely compose other functions, among which are combinators that manipulate the argumen

  7. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker Language (GML) is GameMaker's scripting language. It is an imperative, dynamically typed language commonly likened to JavaScript and C-like languages. [24] [25] [26] The language's default mode of operation on native platforms is via a stack machine; it can also be source-to-source compiled to C++ via LLVM for higher performance. [27]

  8. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  9. C standard library - Wikipedia

    en.wikipedia.org/wiki/C_standard_library

    The C standard library, sometimes referred to as libc, [1] is the standard library for the C programming language, as specified in the ISO C standard. [2] Starting from the original ANSI C standard, it was developed at the same time as the C POSIX library, which is a superset of it. [3]