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The M4 Pro has 14 CPU cores (10 performance and 4 efficiency), while the M4 Max has 16 CPU cores (12 performance and 4 efficiency); both have a 16-core Neural Engine. The M4 Pro and M4 Max have a 20-core and 40-core GPU, and a 256-bit and 512-bit LPDDR5X memory bus supporting 273 and 546 GB/s bandwidth respectively.
Geekbench began as a benchmark for Mac OS X and Windows, [3] and is now a cross-platform benchmark that supports macOS, Windows, Linux, Android and iOS. [4] In version 4, Geekbench started measuring GPU performance in areas such as image processing and computer vision. [5] In version 5, Geekbench dropped support for IA-32. [6]
The M1 13-inch MacBook Pro was released alongside an updated MacBook Air and Mac Mini as the first generation of Macs with Apple's new line of custom ARM-based Apple silicon processors. [114] This MacBook Pro model retains the same form factor/design and added support for Wi-Fi 6, USB4, and 6K output to run the Pro Display XDR. [115]
The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. [3] The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. October 26, 1998 Windows 95 Windows 98: DirectX 6.0
The Work benchmark test includes a set of workloads that reflect common tasks for an office environment. The Applications benchmark measures system performance using applications from Adobe Creative Suite and Microsoft Office. The Storage benchmark is a component level test for measuring the performance of SSDs, HDDs and hybrid drives.
The 14-inch and 16-inch MacBook Pro models feature a thicker and more-squared design than their immediate Intel-based predecessors. The keyboard features full-sized function keys, with the keyboard set in a "double anodized" black well. [26] The MacBook Pro branding has been removed from the bottom of the display bezel and is engraved on the ...
The LINPACK benchmark report appeared first in 1979 as an appendix to the LINPACK user's manual. [4]LINPACK was designed to help users estimate the time required by their systems to solve a problem using the LINPACK package, by extrapolating the performance results obtained by 23 different computers solving a matrix problem of size 100.
The benchmark was developed and published by UNIGINE Company in 2009. The main purpose of software is performance and stability testing for GPUs. Users can choose a workload preset, Basic or Extreme, or set the parameters by custom. The benchmark 3D scene is a steampunk-style city on flying islands in the middle of the clouds.